Count all the the possible legal moves -- don't call this if you want to avoid enumerating
all possible legal moves for efficiency reasons, go right to getMove().
Contains a list of possible piece moves as byte offsets,
and encompasses all the rules about legal moves and actually performing
the move as an operation on the Game.
PIECE -
Static variable in class com.editev.chess.piece.Knight
The unique/singleton instantiation of Knight.
PIECE -
Static variable in class com.editev.chess.piece.Pawn.Black
The unique/singleton instantiation of Pawn.Black.
PIECE -
Static variable in class com.editev.chess.piece.Pawn.White
The unique/singleton instantiation of Pawn.White.
PIECE -
Static variable in class com.editev.chess.piece.Bishop
The unique/singleton instantiation of Bishop.
PIECE -
Static variable in class com.editev.chess.piece.Rook
The unique/singleton instantiation of Rook.
PIECE -
Static variable in class com.editev.chess.piece.Queen